Ryan Fairchild, Esq. represents esports players, organizations, and stakeholders in negotiating and drafting contracts, structuring intellectual property deals, addressing corporate matters, and more. Ryan is one of the premier attorneys in representing players, leading the industry in representing Dota 2 players while also representing top players in League of Legends, CS:GO, Call of Duty, the fighting game community, and others. His passion for esports derives from being a lifelong gamer who plays many of the games at the forefront of esports. Ryan understands the esports ecosphere and the various esports cultures and dynamics, and he leverages this understanding and his legal expertise to help his clients address any challenge they might face.
eSports Law 101: Explosive New Industry with Legal Challenges & Opportunities
eSports is an emerging industry with novel legal and practical issues for attorneys to address. This CLE course provides an overview of the industry before diving into some of the key legal issues, with a focus on copyright law, player-team contracts and disputes, and a view of what’s to come in the industry.
Key topics to be discussed:
• Copyright law – publisher’s rights in an esports title controls the flow of rights and revenue.
• Labor and Employment Law – from independent contractors to the emergence of franchised leagues
• Player-team contracts – considerations in contracting in an emerging but global industry
• Dispute resolution – from self-help to league discipline to the first of esports litigation
Date / Time: July 8, 2020
• 2:00 pm – 4:00 pm Eastern
• 1:00 pm – 3:00 pm Central
• 12:00 pm – 2:00 pm Mountain
• 11:00 am – 1:00 pm Pacific
Choose a format:
• Live Video Broadcast/Re-Broadcast: Watch Program “live” in real-time, must sign-in and watch program on date and time set above. May ask questions during presentation via chat box. Qualifies for “live” CLE credit.
• On-Demand Video: Access CLE 24/7 via on-demand library and watch program anytime. Qualifies for self-study CLE credit. On-demand versions are made available 7 business days after the original recording date and are view-able for up to one year.
myLawCLE seeks accreditation for all programs in all states. (Accreditation for paralegals sought thru NALA and NFPA paralegal associations.) Each attending attorney/paralegal will receive a certificate of completion following the close of the CLE program as proof of attendance. In required states, myLawCLE records attorney/paralegals attendance, in all other states attorney/paralegal is provided with the approved CLE certificate to submit to their state bar or governing association.
- Automatic MCLE Approvals
All myLawCLE CLE programs are accredited automatically either directly or via reciprocity in the following states: AK, AR, CA, CT, FL, HI, ME, MO, MT, ND, NH, NM, NJ, NY, WV, and VT. (AZ does not approve CLE programs, but accepts our certificates for CLE credit.)
- Live Video Broadcasts
Live video broadcasts are new live CLE programs being streamed and recorded for the first time. All of these programs qualify for “Live” CLE credit in all states except NV, OH, MS, IN, UT, PA, GA, and LA —these states require in-person attendance to qualify for “Live” CLE credit.
- “Live” Re-Broadcasts
“Live” Re-broadcasts are replays of previous recorded CLE programs, set on a specific date and time and where the original presenting speakers calls in live at the end of the event to answer questions. This “live” element allows for “live” Re-broadcast CLEs to qualify for “Live” CLE credits in most states. [The following states DO NOT allow for “live” CLE credits on re-broadcast CLEs: NV, OH, MS, IN, UT, PA, GA, and LA]
Many states allow for credit to be granted on a 1:1 reciprocal basis for courses approved in another mandatory CLE jurisdiction state. This is known as a reciprocity provision and includes the following states: AK, AR, HI, CT, FL, ME, MO, MT, ND, NH, NM, VT, NJ, NY, and WV. myLawCLE does not seek direct accreditation of live webinars or teleconferences in these states.
Section I. Industry Overview
a) What is esports?
b) Why should you care?
ii. ii. Leagues (franchised and open circuits)
iv. Players and Talent
vii. Ancillary organizations
• Research and other
Section III. Copyright – 17 U.S.C. § 106
c) Flow of Rights
Section III. Labor and Employment law
a) Independent Contractors
c) Dynamex and AB5
Section IV. Player-Team Contracts
a) What does the Player get?
b) What does the Team get?
i. Intellectual Property rights
c) Risk management
d) Other considerations
Section V. Dispute resolution
b) League governance
Section VI. A brief touch on other issues
c) Talent Agency Act
Section VII. A view of the future
a) Collective Bargaining, Antitrust and Unions